I have an object of zero thickness - a two-sided strip, composed of doubled faces, the duplicates with normals switched. It's already textured on both sides, and I need to animate it now.
And I have problem with its two-facedness. Be it vertex select by right click, face select, edge select, box select, brush select C, only one face is being selected.
When I press G to move the end, they split apart, like below. Only then can I select the other face's vertices and try to duplicate the prior move, which I'm not always able to (never mind doubling my workload).
How can I assure all (including duplicate) vertices at given position are selected?
"Doubled" edge or face selection info would be sufficient too. Also, this is for exporting to external tool, so I can't use Blender's built-in two-sidedness.