Lets assume that i have a complex texture not just single image, it has noise texture nodes i have a complex image output so here's the problem how do i get that complex image from nodes.
The easiest way is to bake the procedural texture into an image:
- Add a plane into the scene, UV unwrap it and assign the procedural texture to it through emission shader (renders the fastest).
- In UV/Image editor create a new texture of desired resolution.
- Add texture node into the shader (unconnected but selected) and load the texture into it.
- Bake the emission to the texture. Save texture as you desire.