which I'd like to place at the side of an experimental sphere(with the texture as it is), the first result that I would get is:
the texture is distorted and so I would have to scale it down using the mapping node and the texture looks fine from top view:
However, if we look at the bottom the texture appears reflected:
I'd only like to keep one but I don't know how.
There could be work arounds using an empty or partly uv unwrapping the mesh, But I'd like to know if there is a solution for this particular sort of problem using only the mapping node.