So I'm designing the head model for a video game character, and my boolean tool stopped working.
I'm trying to subtract two UV Mesh Spheres from a complex shape in order to create eye sockets like so:
When I overlap the shapes and try to do the Boolean Difference, for some reason it does not subtract the sphere from the face of the object (lets call it "skull"), but half of the sphere still exists inside the shape (what would be the back of the eye socket).
Can someone please show me how to fix this? It's really slowing down my project, and I don't want to start playing with the vertices.