This is kind of a beginner question, so I apologize upfront.
Imagine the interior of a room made with Blender. Let's say, a dining room.
Inside of it, we have obviously the walls, floor and ceiling. But we do also have more objects inside, like a television. A sofa. A chimney. Some paintings on the walls. An antique ceiling lamp. You get the point.
I'm just starting out my journey on UV Unwrapping, oriented to game development. My question is the following: should I UV Unwrap all things (i.e. walls, floor, ceiling, chimney, TV, sofas, paintings, lamp, tables, chairs, ...) into the same UV space? What are best practices here that I should follow?
Thank you, and again, I apologize for such a beginner question.