This is my first question, and I am a complete newbie at using Blender (and 3D modelling suits in general).
To elaborate on my question: the goal is to model a logo as a relief on the side of a coffee cup. I am trying to sculpt it with an alpha.
The background and the reasoning are as follows:
The logo in question is quite elaborate, so my first idea was to:
- import an SVG
- convert it to mesh,
- project the result via Shrinkwrap modifier.
However, I have found that the triangular mesh I am getting this way, wraps very poorly. I have tried recalculating it into quads with Remesh, but the results have remained suboptimal.
My second (and sadly last) idea was to:
- rasterise my vector of the logo,
- turn it into a BW alpha image,
- sculpt it (like I managed to do before while messing around with ZBrush).
Unfortunately, using my alpha as a texture creates a multitude of blurry superimposed reliefs of my logo. I understand that this technique must be intended to create noise-like features (scratches, scales, etc.).
But is it possible to place just one, crisp element this or similar way?
Thanks in advance! =)
P.S. I have tried searching for the answer both on Google and this site, but failed. My apologies if this question has already been answered.