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I'm trying to hinge a modified torus to a hole made to a modified cube.

Torus: physics: rigid body | dynamic ON | Collisions shape: Mesh

Cube: physics: rigid body | dynamic OFF | Collisions shape: Mesh

But during simulation the torus simply flies off, instead of hanging. [Model screenshot attached] [enter image description here]1

Blender version: 2.73a

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Your described set up works fine.

enter image description here

The Rigid Body World

enter image description here

The dynamic chain element enter image description here

The static collision object enter image description here

Start trouble-shooting

  • Double check your settings.
  • Create a duplicate of your file and delete everything except the problem area.
  • Create the scene from scratch and append it to your file.
  • ...
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  • $\begingroup$ I started from scratch again for the problem area. Now it works. Thanks. $\endgroup$ – user3290439 Oct 4 '16 at 18:13
  • $\begingroup$ Earlier, I made the objects small (few cm). May be that's why it failed. $\endgroup$ – user3290439 Oct 4 '16 at 18:28
  • $\begingroup$ I changed the sensitivity margin under Rigid Body Collisions to an appropriate small value. Now it is working. $\endgroup$ – user3290439 Oct 4 '16 at 18:32
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    $\begingroup$ Your*          ‫‫ ​‍‎‏‫‬‭ $\endgroup$ – Xtremity Oct 4 '16 at 20:30
  • $\begingroup$ Also, sometimes hitting CTRL A helps too. $\endgroup$ – Unnamed Sentient Being Oct 5 '16 at 1:16

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