Apparantly it isn't possible to emit another particle from an existing particle system. i.e a nested particle system.

However is a possible work around to emit an object that already has a duplivert of another object?

It's been suggested that is a duplicate of another question however this isn't connected to a particle system emitting another particle system. This is specifically about a particle system emitting an object that has a duplivert.

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    $\begingroup$ Possible duplicate of How can particles be emitted from particles? $\endgroup$ – Leander Oct 3 '16 at 19:58
  • $\begingroup$ This is not a duplicate, in any case I've just worked a work around. A nested duplivert seems to be closest I can get. It doesn't involve particles however. But for me it had the desired result. $\endgroup$ – conspirisi Oct 3 '16 at 20:02
  • $\begingroup$ Sorry, then I misunderstood your question. I thought your problem could be solved with the particle instance modifier. Do you have a solution now? If yes, would you mind sharing it as an answer? $\endgroup$ – Leander Oct 3 '16 at 21:15
  • $\begingroup$ Hi Leander, no worries, I'm not sure I've got a definitive answer to my question. As my "solution" is actually a work around that doesn't use particles at all, this being the case it isn't as flexible as particle based solution where a lot of settings can be configured. $\endgroup$ – conspirisi Oct 4 '16 at 8:02
  • $\begingroup$ might be possible with animation nodes, though wont be easy. $\endgroup$ – user3800527 Oct 4 '16 at 15:23

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