In Maya, a while ago, I had a character rig with many grips that I needed to select for one action, like keying, or moving the object. I opened the python script window, then I began selecting all of the grips I wanted. I copied the script that was created after selecting each grip. Then I copied it into the script editor and created a custom shelf button. Now I had a button that allowed me to select about 20-30 grips, and move, or key them all at once. (The button selected them all.)
In blender I have been trying to figure this out. I have a simple hand rig. I need to constantly move the hand, and key it in. In order to do this, I must select all visible grips, pan out of camera view in order to find the ones off screen, select them, then move the hand, and key in each grip by selecting them individually, and pressing I followed by O.
I was wondering if there is a way for me to create a button that would select all 6 grips on the hand, and that's it. This way I could select them by pressing the custom button, saving me tons of time. Also if there was a way to create another button that would select, and key all six grips as well. I had one of those in Maya. Just wondering if Blender had any similar capabilities.