I hope to create a fairly realistic scene of water draining out of a container, revealing a moving object within.
All objects have been set up with their normals checked for consistency and scale and rotation normalized with Control-N. The animation is six seconds at 30 frames per second for a total of 180 frames. When I do a test bake at a final resolution of 50 with a simulation start time of 0 and end time of 9 seconds, the container drains at a reasonable rate and I am pleased with the outcome, with the exception of the slip behavior at the fluid/container interface.
When I increase the final resolution to 100 in hopes of getting better slip results, the water initially looks right but appears to drain instantly by frame 1, leaving a few fiddly droplets behind for the rest of the frames.
Is their something wrong with my drain outflow object that would cause its rate to be bake resolution sensitive?
Is their a persistent place to post blend files, so that people in the future might benefit from examining this blend file?