I am new at this. I have a model of an elephant. I control the trunk with spline IK and I want the trunk to follow the offset of the spine but the bones of the trunk are locked to follow the spline, what can I do? Is there maybe a way to make the spline follow the spine bone? I attach some images.

enter image description here enter image description here

  • 1
    $\begingroup$ Have a look at this if you don't want to run into dependency cycles with Spline IK: blender.stackexchange.com/a/35442/7777 $\endgroup$ Oct 3 '16 at 9:49
  • $\begingroup$ Thank you, seems like it depends on the version, but seems a god solution, I switched to just IK in this case. $\endgroup$ Oct 5 '16 at 9:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.