I looked up how to do smoke in cycles, and ended up here. Following their setup, I ended up with a completely transparent object. I tried to apply the material to a cube, and placed a Suzanne head (with no material applied) behind it to better see the effect. I have attached images of the scene in solid view and rendered view, as well as an image of my material nodes. If other screenshots or info are needed, just ask. Solid View

  • $\begingroup$ I don't see a screenshot of rendered view...please post your blend here. $\endgroup$
    – JakeD
    Oct 2 '16 at 17:21
  • $\begingroup$ Did you setup/run a smoke simulation? $\endgroup$
    – JakeD
    Oct 2 '16 at 17:23
  • $\begingroup$ The setup shown in that link only creates a material for smoke. To have actual smoke, you need to have an object emitting the smoke inside the cube, and run a smoke simulation. $\endgroup$
    – user27640
    Oct 2 '16 at 17:32
  • $\begingroup$ Thanks pycoder and Duane Dibbley. I feel pretty foolish for not researching enough before asking the question. $\endgroup$
    – FoitGuy
    Oct 2 '16 at 17:51
  • $\begingroup$ @FoitGuy That's alright, just consider it a lesson learned for future Q's ;-) $\endgroup$
    – JakeD
    Oct 2 '16 at 18:22

Alright, I'm a fool. Thanks to pycoder for pointing out my error. I forgot to add the Quick Smoke Simulation. It seems to work now. I have lots of smoke! Thanks!

  • $\begingroup$ Please don't add "thank you" as an answer. Instead, accept the answer that you found most helpful. - From Review $\endgroup$
    – Shady Puck
    Oct 2 '16 at 18:11
  • 1
    $\begingroup$ I his defense, I didn't actually leave an answer, and this sort of answers the question anyway :-) $\endgroup$
    – JakeD
    Oct 2 '16 at 18:21
  • $\begingroup$ But note that @ShadyPuck's comment is a canned response put there by the review system, so don't worry about it too much :) $\endgroup$
    – gandalf3
    Oct 2 '16 at 19:30

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