I'm relatively new to blender: I have a project that is due in less than 10 days, I was provided with STEP files but managed to convert them to STL files for Blender. Used the models to animate with and applied textures. Pretty much the whole scene is set up and ready to render.
I have followed numerous tutorials and am no where near resolving the problem. I tried numerous things to lessen the render time - switched the device to GPU Compute, shortened the sample size, using an image sequence... the worst head scratcher of all is the baking. I tried baking my models with the applied material, and even that is taking beyond forever to process. I'll provide a screenshot:
What the hell am I doing wrong? How can I lessen the amount of time baking, or better yet signicantly reduce the render time without impacting too much on the quality?