I have made a low poly terrain in Blender, but now want to sculpt with a brush to detail it. This is not the problem, I saw tutorials.
Problem is, the brush is high poly, so my terrain will drastically increase in poly counts. I want to bake a normal map of the details.
Should I bake the brush, decimate it and make it into a low poly, then paint over my terrain?
Should I paint with high poly, transforming my terrain into a polycount disaster, then bake the whole thing with normal map at the end ? (Blender will crash for sure)
I think more about the (1) but don't know if it's possible actually to paint with a low poly normal mapped brush...
Thank you very much, pictures coming tomorrow.