How would one go around turning an already existing object into blocks, for a classic destruction-by-giant-ball animation? I've searched around quite a bit, but I can't really find this info anywhere. At this point I've used the remesh modifier in 'blocks' mode, but I don't really know where to go from here.
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2$\begingroup$ You're probably looking for something like fracturing tools: youtu.be/wJFE2pb0Ri4?t=12s . Check out these references: (A) youtube.com/watch?v=DEo_9AopfoQ . (B) wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Object/… $\endgroup$– LeanderSep 30, 2016 at 23:09
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