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No matter how much I smooth my mesh in the render it alway has this sharp edges in the cup enter image description here

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  • $\begingroup$ have you tried turning it "flat" and then "smooth" again? sometime it works :) $\endgroup$ – Francesco Yoshi Gobbo Sep 29 '16 at 23:59
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    $\begingroup$ When you say smooth, do you mean setting smooth shading, using the smooth modifier or the subsurf modifier? $\endgroup$ – user27640 Sep 29 '16 at 23:59
  • $\begingroup$ I model this in Maya and export it i just added with ctrl-1 or ctrl-2 the smooth. I also used from the tool bar the smoth and flat options but it keeps showing like that. $\endgroup$ – Estefanía De La Vega García Sep 30 '16 at 0:01
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Ctrl1 adds a Subdivision Surface modifier with one subdivision, Ctrl2 with two subdivisions and so on. However, adding the modifier this way only changes the number of subdivisions used in the viewport, and the number used for the render gets its default, which is 2. Go to the Modifiers tab and change the Render value in the modifier to the same as or higher than the View value. The idea behind this is to get an idea what the subdivision does even in the viewport, without making it too computationally demanding until it's really needed, which is, of course, in the final render.

enter image description here

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  • $\begingroup$ @EstefaníaDeLaVegaGarcía Glad I could help. $\endgroup$ – user27640 Sep 30 '16 at 0:23

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