2
$\begingroup$

Here what I'm trying to achieve: enter image description here

In 3ds max it can be done by rotating mirror plane of symmetry modifier. Video

In blender we can do almost the same with mirror modifier and rotating "mirror object", but the main difference is lack of slicing. Part of the mesh that cross mirror plane is not removed automatically.

So how we can do symmetry with rotation similar to 3ds max in blender?

$\endgroup$
2
$\begingroup$

You could probably achieve this with a combination of two modifiers.

You can use any object type as a mirror object, set up a mesh as object as mirror center, and use it also in a Boolean modifier.

Model it in the shape of a 'half box' so that it is a volume bounding only the half of the object you want to remove, then use it also as mirror axis.

Boolean Mirror

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.