I am trying to model this dagger I found on the internet (source):
So I first concentrated in the top part (the blade itself), and later model the handle. I started out with a cube, and tweaked it until I got to this point:
Now you can see my problem: I have no idea about how to "round" the sides of the blade, so that they are not straight but with a certain curvature.
I tried adding a bezier curve that adjusted to the outline of the blade, and then added a Curve modifier, but it seemed to bend only one part of the blade.
Of course I could just Loop Cut and Slide, and scale it up a bit. However I'm looking for a more precise way to do it. I'm pretty new to Blender and any advice on how to model the blade is more than welcome.