So my problem is simple: My render output is black.
I have rendered correctly before but now fear that I have accidentally changed a setting. I can't seem to figure out what it is...
My file is on Google Drive; hope that's okay.
Thanks guys.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communitySo my problem is simple: My render output is black.
I have rendered correctly before but now fear that I have accidentally changed a setting. I can't seem to figure out what it is...
My file is on Google Drive; hope that's okay.
Thanks guys.
Go to the Properties panel > Render Layers tab > Layer dropdown and erase BoneMaterial as your Material:
From the Wiki (regarding Material Override):
Overrides all material settings to use the Material chosen here.
Examples of where this might be used:
To check lighting by using a plain diffuse material on all objects
Render a wireframe of the scene
Create a custom render pass such as an anti-aliased matte or global coordinates.
You had inadvertently changed every material in the scene to one that did not render correctly.
EDIT:
Newer versions of blender don't use layers, but "collections" so the override function is in the scene>View Layer section.
Additional info:
Where is the Layers panel in Blender 2.8?
2.8 - Is it possible to assign (override) a material to a whole collection?