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So my problem is simple: My render output is black.
I have rendered correctly before but now fear that I have accidentally changed a setting. I can't seem to figure out what it is...

My file is on Google Drive; hope that's okay.

Thanks guys.

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    $\begingroup$ Please post your file here for BSE questions. $\endgroup$ – JakeD Sep 27 '16 at 0:57
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    $\begingroup$ Apologies. Will do next time. $\endgroup$ – Tim Sep 27 '16 at 1:33
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Go to the Properties panel > Render Layers tab > Layer dropdown and erase BoneMaterial as your Material:

enter image description here

From the Wiki (regarding Material Override):

Overrides all material settings to use the Material chosen here.

Examples of where this might be used:

  • To check lighting by using a plain diffuse material on all objects

  • Render a wireframe of the scene

  • Create a custom render pass such as an anti-aliased matte or global coordinates.

You had inadvertently changed every material in the scene to one that did not render correctly.

EDIT:

Newer versions of blender don't use layers, but "collections" so the override function is in the scene>View Layer section.

enter image description here

Additional info:

Where is the Layers panel in Blender 2.8?

2.8 - Is it possible to assign (override) a material to a whole collection?

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  • $\begingroup$ Thank you so much. I was looking for close to two hours. :) $\endgroup$ – Tim Sep 27 '16 at 1:32
  • $\begingroup$ May I suggest adding a few words as to why the material override caused the problem? May prove helpful to someone else in the future. $\endgroup$ – Timaroberts Sep 27 '16 at 1:47
  • $\begingroup$ @Tim Glad to help! $\endgroup$ – Shady Puck Sep 27 '16 at 3:03
  • $\begingroup$ @Timaroberts Does this help? $\endgroup$ – Shady Puck Sep 27 '16 at 3:12

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