So my problem is simple: My render output is black.
I have rendered correctly before but now fear that I have accidentally changed a setting. I can't seem to figure out what it is...

My file is on Google Drive; hope that's okay.

Thanks guys.

  • 2
    $\begingroup$ Please post your file here for BSE questions. $\endgroup$
    – JakeD
    Sep 27, 2016 at 0:57
  • 1
    $\begingroup$ Apologies. Will do next time. $\endgroup$
    – Tim
    Sep 27, 2016 at 1:33

1 Answer 1


Go to the Properties panel > Render Layers tab > Layer dropdown and erase BoneMaterial as your Material:

enter image description here

From the Wiki (regarding Material Override):

Overrides all material settings to use the Material chosen here.

Examples of where this might be used:

  • To check lighting by using a plain diffuse material on all objects

  • Render a wireframe of the scene

  • Create a custom render pass such as an anti-aliased matte or global coordinates.

You had inadvertently changed every material in the scene to one that did not render correctly.


Newer versions of blender don't use layers, but "collections" so the override function is in the scene>View Layer section.

enter image description here

Additional info:

Where is the Layers panel in Blender 2.8?

2.8 - Is it possible to assign (override) a material to a whole collection?

  • $\begingroup$ Thank you so much. I was looking for close to two hours. :) $\endgroup$
    – Tim
    Sep 27, 2016 at 1:32
  • $\begingroup$ May I suggest adding a few words as to why the material override caused the problem? May prove helpful to someone else in the future. $\endgroup$
    – Timaroberts
    Sep 27, 2016 at 1:47
  • $\begingroup$ @Tim Glad to help! $\endgroup$
    – Shady Puck
    Sep 27, 2016 at 3:03
  • $\begingroup$ @Timaroberts Does this help? $\endgroup$
    – Shady Puck
    Sep 27, 2016 at 3:12

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