How can I achieve this effect of a plume of vapor with the smoke sim or other tool?


  • $\begingroup$ Do you have any video of this effect? Is the smoke rises fast or slow? Or do you need this only for still render? $\endgroup$
    – cgslav
    Sep 27, 2016 at 1:12
  • $\begingroup$ For a still render. $\endgroup$
    – mogus
    Sep 27, 2016 at 1:46
  • 1
    $\begingroup$ Check first my other answers here about smoke, there is almost everything explained for your case and if you can't deal with it, write a comment and I will try to replicate exact effect. 1. blender.stackexchange.com/questions/61531/jet-stream-of-water/… 2. blender.stackexchange.com/questions/60769/… $\endgroup$
    – cgslav
    Sep 27, 2016 at 1:49
  • $\begingroup$ I would much appreciate it if you could replicate the effect. $\endgroup$
    – mogus
    Sep 27, 2016 at 2:33

1 Answer 1




Basic setup:

  1. Change Blender units to Metric.


  1. Create Circle (Shift + A > Mesh > Circle) with 2cm Radius and Fill Type > Ngon.

  2. Press Space and type in "Quick Smoke". Select it.

  3. Position domain as in the picture:


  1. Change Light Paths > Volume to 2. It will allow light go trough smoke thus it could be white.


Smoke Domain:

  1. Change Resolution to 64. Higher resolution = more details.
  2. Behavior > Temp to 0.4. Smoke will rise higher.
  3. Behavior > Vorticity to 4. Smoke will have more 'wrinkles'.
  4. Check Smoke Adaptive Domain.
  5. Check Smoke High Resolution and change Noise Method > Strenght to 1.



Use this node setup:


You can control smoke density by changing Multiply value.

Final thoughts and .blend file:

You can play with Resolution and/or Smoke High Resolution Divisions to get more detailed smoke.

You should save your file and change Smoke Cache to OpenVDB > Float (half) it will speed up whole setup.

To play animation hit ALT + A or first Bake it under Smoke Cache.

Note that I'm using HDRI for lighting, it is packed in .blend file.


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