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I created a 2-sided plane with an image on each side but the bottom image is flipped.

enter image description hereenter image description here

I saw on another forum that the mirroring the second set of uvs could fix this but I'm new to using uvs in Blender and I'm not really sure what they mean by this. I only see one set of uvs when I went to the uv editor. How would you flip the uvs on the second set?

Blend file (with answer's 1st method fix):

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    $\begingroup$ links in pasteall.org expire after a few months, please consider using blend-exchange.giantcowfilms.com or other permanent hosts for your files. The idea is that other users who run into similar issues can learn from your file. $\endgroup$ – cegaton Sep 26 '16 at 14:16
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Three possibilities (at least) :

Modifying the scale in the texture panel

Setting the texture (of color2) X scale to -1 will flip the image horizontally.

enter image description here

Adding a vector mapping node

The same principle, but set up in the material nodes :

enter image description here

Adding a second UV map

  • Create a second UV map in the properties panel using the '+' button (1) and eventually rename it
  • Unwrap in that new UV map and scale it -1 along X using S+X+-1 (in 2)
  • Add UV map nodes in the material (3)

enter image description here

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