How do I temporarily (for a given number of frames) give a bone a new parent from within it's armature? My scenario is I've got a cowboy and I'm trying to get him to hold his gun. But the gun bone is already parented to the torso so it stays on the hip. How do I change the parent to the hand so he can hold it reliably until he puts it back on his hip? It's all within one object/armature.
Sorry, I'm brand new to 3D animation and I'm sure the solution is flying right over my head.