First off, just a quick back ground. I'm new to Blender, but not new to modelling. I've have a go in the past with good results.
However, I'm trying to model a Helmet from the game Destiny but in high detail for 3D printing.
I'm trying to replicate the carvings on this Helm as seen here..
This is what I have so far..
Now would I be best selecting the faces of the plane, duplicating and modelling the detail as a seperate object, or subdiving the original mesh?