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I'm modeling a helmet from a 2D image but can't figure out which way to go about making this crease. I started with a UV sphere and mirrored it then started to drag faces to create the general shape which worked great but as soon as I started on this crease I got stuck. Any suggestions on if I should start from a different object or how a more experienced modeler might go about doing this would be greatly appreciated.

enter image description here

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You want an edge loop to follow that crease. Something like this: enter image description here

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  • $\begingroup$ Hay Charles thanks for throwing this my way! $\endgroup$ Jan 19, 2014 at 10:03

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