I have a feather finished and I am trying to export it into Unity.

The problem is when I export I lose the hair particles but the quill remains. I recently converted the particle system in the modifier tab but it still poses the same problem.

  • $\begingroup$ Unity i meant to write $\endgroup$ – user30754 Sep 23 '16 at 20:36
  • $\begingroup$ Do you know whether Unity handles particle systems the same way Blender does? If you open a new Blender instance, and import your feather into it, does the particle system behave the way you expect? I'm not yet convinced in this case that this is a Blender problem; it may be that both platforms (Blender and Unity) are behaving in compliance with their design specifications. $\endgroup$ – brasshat Sep 23 '16 at 21:41
  • 1
    $\begingroup$ You cant export particle systems to other formats or applications, unless you apply them or convert them to actual geometry or objects. $\endgroup$ – Duarte Farrajota Ramos Sep 23 '16 at 22:38

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