I'm trying to make something following a blueprint, I've angled the object following the side of the blueprint but now when I try make the front of the blueprint I don't know how to move it so it follows the straight line of vertices. Thanks to anyone who helps :Denter image description here

  • 1
    $\begingroup$ You can press G then X, Y or Z to lock move on selected axis, you can even change origin by changing Global to Normal for example. $\endgroup$ – cgslav Sep 23 '16 at 19:00
  • $\begingroup$ Try using G twice and then hold Alt $\endgroup$ – Denis Sep 23 '16 at 19:10
  • $\begingroup$ I agree with @LukeD. That's what I usually do. $\endgroup$ – Ron Proctor Sep 23 '16 at 22:11
  • $\begingroup$ Cheers for the answer's guys, LukeD and Ron Proctor the object is angled so when I lock it to an axis it moves it on that axis but I want to move it down without sticking out of the object $\endgroup$ – Sam Sep 23 '16 at 22:17
  • $\begingroup$ Cheers Denis for the answer but it locked on the wrong way, anyway of fixing this? $\endgroup$ – Sam Sep 23 '16 at 22:17

enter image description here

Try changing your transformation orientation to local or normal or even you can try view but then you have to align the camera to the object.

  • $\begingroup$ Cheers m8 problem solved :D $\endgroup$ – Sam Sep 24 '16 at 8:38

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.