I encountered a weird issue today. When I exported my model as
fbx and imported it, I noticed the meshes were different to the
.blend import. For example there was a hole in my character's head. I went back to check normal and they were all fine. How do I check what is causing this issue and results in different meshes from
It is also interesting to note
fbx actually keeps all the animations however
.blend removed a lot of small animations from my model. Is this normal?