# Creating a Curved/concave shape from a flat surface

I'm attempting to create a retro style TV in blender but I've come to a halt. The basic shape is done but I want to create the concave inside of the TV screen.

I tried to do this first by placing a flattened sphere and using the Boolean modifier to mold the concave shape into the main model. However now this looks terrible and out of place, and I want to make this look better, but I have no idea how.

Here's what my model looks like now Any Help is gladly Appreciated!

Reference image:

• I would try creating a separate plane for the screen, subdivided enough, and then use proportional editing tools to "grab" it towards outside... getting a rounded shape... I've lloked at some 50s tv sets reference pics, though, and the box "hole" usually less squared... having your reference would help find the best solution... Sep 21, 2016 at 10:27
• Please add reference photo which is only partially seen in screen provided. Sep 21, 2016 at 11:04
• Appologies, LukeD. I will do that next time. Sep 21, 2016 at 12:23
• m.ardito, Thank you for the suggestion! I gave it a try and it worked well, thank you! Sep 21, 2016 at 12:23

Seeing your reference, the TV tube s not so "spherical", so I won't start from a sphere. I tried to get something like that:

in a very simple way.

1. I created a vertical plane, and subdivided it about 40 times.
2. then I added a lattice object all around the plane
3. adjusted lattice subdivision settings: U:1, V:5, W:3
4. applied a lattice modifier to the plane mesh, targeting lattice object of course
5. then pulled some "front" lattice vertices outwards, obtaining a soft, uniform deform to the plane
6. built a rough tv set box around the deformed plane

I can't detail more all steps now, I'm in a hurry, but I provide a sample .blend below, so you can see the setup. Let me know if you need more detail.

• This helped lots thanks! It taught me a handful of new things (Didnt even know what lattice was/what is was for before this) Thanks alot again! Sep 21, 2016 at 12:49