I have a UV unwrapped object that I want one part of to show its texture flipped horizontally, but I can't seem to find a way to do this other than flipping the normals, but I'd prefer not to do that as it seems to mess up other things. Any ideas?
1 Answer
Select all in UV Edit window and type SX-1 and enter
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$\begingroup$ Thanks. I wasn't aware that you could use negative numbers for scaling. Does that work on meshes too? $\endgroup$– DanialSep 20, 2016 at 6:03
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1$\begingroup$ Yes - scaling to -1 is common for flipping a selection, it also works in other areas - graph editor, dopesheet, node editor, movie clip, sequencer... $\endgroup$– samblerSep 20, 2016 at 9:59
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