I have a UV unwrapped object that I want one part of to show its texture flipped horizontally, but I can't seem to find a way to do this other than flipping the normals, but I'd prefer not to do that as it seems to mess up other things. Any ideas?


Select all in UV Edit window and type SX-1 and enter

| improve this answer | |
  • $\begingroup$ Thanks. I wasn't aware that you could use negative numbers for scaling. Does that work on meshes too? $\endgroup$ – Danial Sep 20 '16 at 6:03
  • 1
    $\begingroup$ Yes - scaling to -1 is common for flipping a selection, it also works in other areas - graph editor, dopesheet, node editor, movie clip, sequencer... $\endgroup$ – sambler Sep 20 '16 at 9:59
  • $\begingroup$ That's a neat solution! Thanks @Patdog $\endgroup$ – Fiddy Bux Aug 28 '19 at 21:46

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.