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I have a UV unwrapped object that I want one part of to show its texture flipped horizontally, but I can't seem to find a way to do this other than flipping the normals, but I'd prefer not to do that as it seems to mess up other things. Any ideas?

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Select all in UV Edit window and type SX-1 and enter

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  • $\begingroup$ Thanks. I wasn't aware that you could use negative numbers for scaling. Does that work on meshes too? $\endgroup$ – Danial Sep 20 '16 at 6:03
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    $\begingroup$ Yes - scaling to -1 is common for flipping a selection, it also works in other areas - graph editor, dopesheet, node editor, movie clip, sequencer... $\endgroup$ – sambler Sep 20 '16 at 9:59
  • $\begingroup$ That's a neat solution! Thanks @Patdog $\endgroup$ – Fiddy Bux Aug 28 '19 at 21:46

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