I'm trying to get a Shadow map for some armor pieces I made and I've been watching this tutorial on how to do it. But some of the options that I need to use to get a good shadow map aren't showing up in my Blender Program. This also includes the Bake tab in Render. Which I need to for the Shadow mapping process. I've done the UV map already but I can't do the shadow map until I know whats wrong.
This is because you are using Cycles. Texture baking is currently only supported in Blender internal.
This feature is currently under development, you can see some tests in the bf-cycles mailing list.
As of Blender 2.71, Cycles now supports texture baking. To bake a texture:
UV Unwrap the model
Add a blank image texture in the UV/image editor
Add a texture node to your material and select the newly created image
Ensure that the texture node is selected
Press Bake under Properties panel > Render tab > Bake.