I'm trying to get a Shadow map for some armor pieces I made and I've been watching this tutorial on how to do it. But some of the options that I need to use to get a good shadow map aren't showing up in my Blender Program. This also includes the Bake tab in Render. Which I need to for the Shadow mapping process. I've done the UV map already but I can't do the shadow map until I know whats wrong.

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    $\begingroup$ Are you using cycles? Texture baking is currently only available with blender internal. $\endgroup$
    – gandalf3
    Jan 17, 2014 at 6:27

1 Answer 1


This is because you are using Cycles. Texture baking is currently only supported in Blender internal.

This feature is currently under development, you can see some tests in the bf-cycles mailing list.


As of Blender 2.71, Cycles now supports texture baking. To bake a texture:

  1. UV Unwrap the model

  2. Add a blank image texture in the UV/image editor

  3. Add a texture node to your material and select the newly created image

  4. Ensure that the texture node is selected

  5. Press Bake under Properties panel > Render tab > Bake.

Also see:


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