I'm following a course in Blender. My assignment is to replicate a Bobcat S175: enter image description here

I'm stuck at the part where I need to create the arms and back of the vehicle. This is how far I got: enter image description here

For the arms I will need some sort of curves in the plains. I am wondering how to to this. To be more clear, I want to create these parts:

enter image description here

I hope someone has suggestions!

Edit: I tried making a mesh which looks like the back of the vehicle. I applied the sub surf modifier to this object and tried to play with the edge creases. However, I can't seem to get it better than this:

enter image description here enter image description here


For those kind of shapes you can try using curves. Start with a bézier curve, trace your object and make it a closed curve by selecting the first and last segments and pressing AltC

enter image description here

Make the curve a 2D curve and give it some extrusion.

enter image description here

Repeat that for the rest of the pieces.

enter image description here

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    $\begingroup$ another example of using the totally underestimated curves of Blender $\endgroup$ – aliasguru Sep 19 '16 at 16:55
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    $\begingroup$ I also love using Bezier Curves although I know they are a very unpopular method among Blenderheads, and for obvious reasons like topology issues. Still, for architecture and construction and mixed curve/straight geometries they are a godsend $\endgroup$ – Duarte Farrajota Ramos Sep 20 '16 at 1:08

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