So initially I've learned using the Array modifier from this video but actually it is decribed in short in this Q&A. When I used it to create a spiral ladder, I got a problem, though: when I used an empty for object offset, the copy ladder step was scaled by more than 10 along Z and by 2 along X which I fixed by scaling the empty.
Now I'm trying to use the Array modifier to create a cylinder with a code of thinner cylinders emerging from it. Here's what I have before applying the modifier:
- the thin cylinder's facets were moved so that its origin is on its bottom
- it was then rotated around the X axis
- then it was moved along Y and its origin was moved back to the (0,0,0)
- now cursor is also at (0,0,0) and I created an empty also there, at (0,0,0)
So what I'm expecting is when I set an Array modifier with the Object offset of the Empty (the Arrows one), the copies are on the same place as the original cylinder and then I rotate the Empty and get my nice cone. However, even without any rotations, just when I set Object offset to the Empty, I get this:
Man, I'm definitely missing something. I've seen this question but the origin of my thin cylinder is in the same place as the Empty. Any ideas?
PS and here's an idea of what I'm trying to get (I've made this one by simple creating duplicates and rotating them around Z, but I'd like to have multiple of them placed in a regular manner):