I'm trying to create a 3d object that behaves similarly to what you see in the background of this website ( not interactively, and only on one mesh ). The idea is to take a sphere, maybe cut away a few parts so it looks like a piece of broken egg-shell, - or even just a flat plane, and then perturb the vertices randomly over time.
I started looking at a displacement modifier with some noise/cloud textures, but found that it would only distort the verts directly along their normals. Also, noise/cloud textures appear to be kind of hard to animate. I've started looking at forces and physics, maybe a cloth simulation? But here's where my Blender-specific experience falls short.
I've done a fair amount of work like this in max and maya, so I can probably find my way if pointed in the right direction. I'm just fairly new to blender.
Note: I did find this very promising answer, but I'm thinking this will still only move the verts directly along their normals.
PS I only plan to render the wireframe, so texturing isn't likely an important factor.