I've successfully unwrapped a UV map of my mesh. From here, I intend to hand-paint a texture which will use the UV Map. My problem now is that I want the surfaces to share a proportional amount of pixels on the texture surface, unlike here where the UV of the face is too tightly-packed that the texture is being stretched on the model.
Is there an automatic way of doing this so that I don't need to perform the scaling manually? Thank you!