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I am making a character that morphs using a shape key, is it possible to re-position the bones and add them to the shape key of the character morph? I have looked at drivers but they do the exact opposite of what I desire. Essential what i want to do is make the rigs bones larger as it transforms.

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  • $\begingroup$ Your interesting question is a very unusual approach. What are you trying to do exactly? In CG every problem can be solved in many different ways, probably you can reach your goal in a simpler way. Anyway bones attributes can be modified by drivers, but only in pose mode, not in edit mode. $\endgroup$ Sep 13 '16 at 19:14
  • $\begingroup$ @joshsanfelici I have a person, and i animate him into a larger, more exotic creature using a shape key, However the bones do not move, they still have the same position as the original model, and when i try to animate the new morphed character in the editor his bones do not effect the correct space. I used automatic weights to apply the rig, if that makes a difference. $\endgroup$
    – drume
    Sep 13 '16 at 19:26
  • $\begingroup$ If it were my own project, i would build two different armatures, one for the "normal" and one for the "exotic" creature. Could it be an interesting approach for your project? $\endgroup$ Sep 13 '16 at 19:36
  • $\begingroup$ @joshsanfelici The guy is doing a walk cycle as he transforms into the exotic being, I just need to make the rig bigger, without actually distorting the creature. So from frame 1 - 30 he transforms, but I want the rig to also transform from frame 1-30. While I understand i can apply multiple rigs to the same mesh, If I go on to make another 3 massive morphs transforms, that's another 3 rigs. Being able to animate the rig transforming would be preferred. $\endgroup$
    – drume
    Sep 13 '16 at 19:48
  • $\begingroup$ I think I have a solution, but cannot try until tomorrow, But I think I have to build the mesh to the same proportions as my original and then resize the 'exotic' version using the scaling of the bones in Pose mode. Which kind of makes sense now. (I will google the driver thing tomorrow also @joshsanfelici because I had only found information relating to shape keys and drivers) $\endgroup$
    – drume
    Sep 13 '16 at 20:11

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