So, what I've done is to model a dagger using a plane. And to that plane I've added a solidify modifier, however, when I try sculpting it using one of my brushes it only turns into a disfigured piece of junk.
How can I solve this?
I saw a video from a few years back and it looks like that person is scaling the plane, but when I try the same thing it doesn't work (hence why I added the solidify modifier).
I'm a blender noob so don't be afraid to become too detailed in your answer.