I have a nice 3D model and a decent rig. However, problems arise as I try to set the armature to the mesh with automatic weighting. I've removed doubles, I've recalculated normals, I've even applied the decimate modifier, as well as removed all modifiers, as well as countless other advice I've come across.
Could it be the way in which I'm making my model? Now, I use Sculptris to make my models, and naturally they're symmetrical. I import them into Blender, and the textures on the right side always come out looking bad, lots of black and white speckles that show up through the texture. (I haven't found a simple way to fix this.) So, what I do is I go into edit mode, I mirror it, then turn on symmetry. The only other method is cutting it in half then mirroring it, and even with hitting 5, 1, then using B to select half the model, it gets very tiring trying to be very precise.
I've tried setting it perfectly in the center, as well as setting it perfectly with the object's geometry origin. Nothing I have tried works. Oddly enough, on other models where I have turned on symmetry, the rigging works just fine. But those I started off by cutting them in half, mirroring them, merging the two objects into one, and then turning on symmetry. What could possibly be the difference?
I'm a complete beginner, so any help would be appreciated.
Here is the file if you wish to take a look at it. https://www.mediafire.com/?33uo1xeibr5wr9q