At the moment I am working on a high-poly brick wall for baking and eventually, use in games.
But I have a problem with the Bevel tool that has never occured before and another problem with vertices moving without me touching them (proportional editing is off).
Imagine a cube with 30x30x2 Units (X/Y/Z).
I deleted the bottom face because there is no need for it, but when I went to bevel the edges it gives me something like the option Inset faces, but with the opportunity to set the amount of insets by the segments value of the Bevel tool (I know how the Bevel tool works, but it actually doesn't really matter what I set up).
This results in just a very slight bevel/round edge. But it's not like it should be, because one side/end of the bevel is still edgy.
Is it possible that the Bevel tool calculates the bevel according to size (X/Y/Z) of the object? That would be one thing that I could think of.
Anyway, the second problem is quite odd.
When I edit my objects in Edit Mode and/or multi edit, some of the vertices I didn't even touch are moved slightly.
For example, to get around the Bevel tool problem, I used Inset faces on the top face and moved the outer edge loop manually in place so there is a 45° bevel (1 segment).
Like I said before, I deleted only the bottom face, so the vertices are still there (like it should be).
However, when I went through all of them again after I edited all (delete bottom faces + bevel workaround), i realized that the bottom vertices (where I deleted the face) are moved slightly (instead of Z = 0 it's 0.0001).
Maybe the gap is not that huge, but can cause a lot of extra work that could have been prevented in first place.
Well, I hope I explained my problems well enough and hope there will be some solutions for my problems.
I have the latest Version of Blender downloaded via Steam.
CPU: i7 2600K
GPU: R9 280X
SSD/HDD: 120GB + 3TB
Best regards, Flause!