I am fairly new to blender and wanted to make something in Cycles, with the same kind of white lighting/style as this:

I modeled a little train station and rendered it in Cycles. It was incredibly grainy, and adding a bunch of area and point lights did not help.
Here is what I get with ~40 samples:

The noise is much less but still very present at 256 samples.

Here are my render settings (256 x 256 tiles):

What should I do to fix this? I took a look at some other answers on how to reduce noise, but they didn't really help. My scene is very simple, but still has a lot of noise.

Thanks, and apologies if this is a common question or one that is not meant for this site, this is my first question here so if there are any edits I should make, please tell me :)


1 Answer 1


Interior scenes to start with are very tough on Cycles, because there is so much mesh for Light Paths to bounce off of. For example, when I first tried to render Andrew Price's Subway in Cycles with no materials, I got this at 5,000 samples:

enter image description here

The fact is, interiors are tough on Cycles, but you can consider these things:

  1. Only have mesh for what's in the frame. The more background behind the camera, the higher quality your renders will be.
  2. 256 samples is way too low to get any half decent results (except special cases). I render most everything at 500 samples minimum, 2,000 max.
  3. Want a cheap and dirty way to reduce noise? Reduce your max bounces to 0, 1, possibly 2 and your min bounces to 0.
  4. I know you want white, so make sure to have a Diffuse BSDF shader on everything, not just nothing. Materials will render better, though, if you want to lose them. This was my result of the same subway with materials:

enter image description here

Hope this helps and happy Blending!


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