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I have a 3d model with bones in it, and it controls the mesh saved as an fbx file, but I have some recorded animation that controls identical bones doing the animation. But with no mesh and when I import them both into blender I have the set of bones doing the animation and a set of bones connected to the mesh not moving. Is there a way to copy the animation to control the other set of bones?

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Apparently I'm not reputable enough to comment yet, so here's what I found:

Copy animation from rig to rig

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