I'm having trouble with the Wavefront .OBJ export script (using Blender 2.69). I can't seem to affect the origin of the exported vertices.
I've seen other threads suggesting the origin is that of the scene/world, but as far as I can tell the origin seems to always be the centre of the object's bounds. This makes it difficult to position objects in the game I'm developing because I'm never sure where exactly the origin is.
I have tried the following:
- Tweaking all the export settings
- Moving the object's origin around
- Moving the object around in the scene (inc applying transformations)
All of the above have no effect on the exported vertices.
Any help would be much appreciated; thanks.