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I have this voxel model and it's pretty high poly. So what I do is decrease the number of polygons using blender and after that I bake using selected to active on the original object to the copy object. Though I've noticed that it bakes the colors incorrectly:

Original:

ORIGINAL MODEL

Baked:

COPY MODEL

Not only that, but the texture also comes out blurry, probably because it tries to smooth out the texture, even though I really don't want it to:

Original:

ORIGINAL MODEL

Baked:

COPY IMAGE

Is there a way I can fix these 2 problems? If you want to reproduce this for yourself, follow the steps I made in this tutorial: https://www.youtube.com/watch?v=5MY3rsq5JGw.

Update:

I fixed the incorrect color problem! I unticked "Interpolation" and "Mip Map" from the Original's Image Sampling panel, and then baked the texture. I still have the blurry texture problem, though. What I noticed is that the texture image itself isn't blurry, only in the model it's blurry.

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  • $\begingroup$ The blurring is from the "interpolation" in the image sampling panel. $\endgroup$
    – JakeD
    Sep 8, 2016 at 17:36
  • $\begingroup$ Bump number one $\endgroup$ Sep 9, 2016 at 17:55
  • $\begingroup$ Add it to a material, then look at it. Make sure that the interpolation is disabled in the sampling panel for the viewing material. $\endgroup$
    – JakeD
    Sep 9, 2016 at 21:20
  • $\begingroup$ I added it to a material and disabled interpolation and it didn't worked. It looked like changing any values in the image sampling window doesn't seem to affect anything on the material. $\endgroup$ Sep 9, 2016 at 22:13

1 Answer 1

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I fixed the incorrect color baking problem by unticking "Interpolation" and "Mip Map" from the original's "Image Sampling" panel, and then baked the texture. As I'm using the model in Unity, I fixed the blurry texture by setting some values in Unity's inspector panel.

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