I am trying to export an animated robot for use in Unity. In blender the animation looks fine, but when I open it up in Unity it gets really loose and weird. First I thougt the problem was caused by me not applying the rotation and scale. However, when I did apply it, the copied and mirrored leg and arm of the robot get their normals flipped. When I flipped the normals again it looked fine, but when I went to the next frame of the animation, the mesh suddenly turned very small.
I don't know what is causing this, and I hope some will be able to help me.