First of all, I know that this question has asked here before, but the answer brings more problems and doesn't fix mine. That method causes the object to fall through my plane after the influence is reduced to 0. I have tried adding a LocRot keyframe before and after the influence keyframe to keep it in the right spot, but then my object just stays in place once the influence is set to 0.
Some more about my project:
I am trying to animate a small shield rolling down a hill. To do this, I am trying to use a combination of a Follow Path Constraint tracked to a bezier curve, and at the end have the object use Rigid Body Physics to naturally fall and bounce.
In all, I'd basically like to have my object follow the path then use rigid body to emulate it bouncing and falling on a plane.