0
$\begingroup$

Ok so I was wondering if it was possible to add a red tinge to all of these colours, but I don't won't to go into the node editor and change each one individually to have a red tinge. Is there a way that I can add a red tinge to all of the materials in one go? Essentially have some sort of master control over these 3 colours, so that if I add a colour to one of the materials it will also effect the others.My MaterialsWhat I want the object to look like (I changed the colours in Photoshop, not Blender)

$\endgroup$
1
$\begingroup$

This is best done with node groups. Add a "main color" group that outputs a color to tint with. Incorporate that into the material nodes. Then, whenever you change the group, all of the nodes get the new color update.

enter image description here

As far as automatically adding the groups, it would be much harder (although not impossible), and it would require a good bit of python programming.

$\endgroup$
0
$\begingroup$

Just an idea, don't know if it's workable for your blend: set-up a light/lamp and give it a red colour.

If there are objects in the scene you don't want a red 'tinge' to, then I believe it's possible to make those objects ignore the light.

This would then be a 'global' overlay on top of all materials that receive the light.

$\endgroup$
2
  • $\begingroup$ Interesting idea, but this isn't a very usable solution. Lamps add. They don't just color. $\endgroup$
    – JakeD
    Sep 7 '16 at 17:34
  • $\begingroup$ Yes, I was aware I was 'being creative'. Ambient light levels would need adjusting, and of course cast shadows would need to be off, though there would still be areas unlikely to receive the coloured light, I presume. I wasn't expecting an 'accept' on this. $\endgroup$
    – GLCoder
    Sep 9 '16 at 15:11

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.