I have a humanoid character mesh and am trying to model clothes around it. I'd like to use the Snap during transform option, but this makes the vertices I transform lie directly on the character's faces. Can I enable snapping but with an offset so that it snaps as if hovering over the character mesh?

  • $\begingroup$ AFAIK the offset option in snapping mode doesn't exist. Though you may snap your cloth mesh to the character mesh, then scale cloth with Alt+S to create a space between them. $\endgroup$ – Paul Gonet Sep 6 '16 at 15:01
  • $\begingroup$ @PaulGonet thanks for the tip! That seems to be a fitting workaround! $\endgroup$ – brain56 Sep 6 '16 at 18:25

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.