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I have a humanoid character mesh and am trying to model clothes around it. I'd like to use the Snap during transform option, but this makes the vertices I transform lie directly on the character's faces. Can I enable snapping but with an offset so that it snaps as if hovering over the character mesh?

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  • $\begingroup$ AFAIK the offset option in snapping mode doesn't exist. Though you may snap your cloth mesh to the character mesh, then scale cloth with Alt+S to create a space between them. $\endgroup$ – Paul Gonet Sep 6 '16 at 15:01
  • $\begingroup$ @PaulGonet thanks for the tip! That seems to be a fitting workaround! $\endgroup$ – brain56 Sep 6 '16 at 18:25

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