I'm just practicing baking textures and normals for game development.
Can anyone tell me why I'm getting these white edges?
Both my objects are the same size (should that even matter - it seems to). The high poly one has more detail, materials textures and a few bumps in geometry. I want to transpose all the detail onto a simple elongated box, but these white edges appear. I don't get it. They do appear on the low-poly mesh, so I can't ignore them.