# Do .blend files store information on which version of Blender they were created in?

I'd like to know if a .blend file contains information about the version of Blender it was saved from. I have couple of old files and I'd like to open them in version of blender they were originally created in.

Open the .blend file in any text editor, the first few characters will be something like this (followed by a lot of unreadable binary data which you can ignore):

BLENDER-v267

That's the version number right there, this file would have been saved with Blender 2.67.

If it's not there, that probably means you are looking at a compressed .blend file. In that case you can rename the file to have the extension .blend.gz and decompress it. Note that resaving from Blender doesn't work because the version number would change.

• I recommend to use a hex editor instead of a text editor, as not all text editors are able to process a large .blend file efficiently (e.g. Notepad on Windows). – CodeManX Aug 25 '14 at 12:25

Yes, this is included in the files header.

You can find this out using the file command (common Unix/Linux systems).

\$ file --uncompress test.blend
test.blend: Blender3D, saved as 64-bits little endian with version 2.67


The --uncompress option will look inside compressed blend files.

Yes you can, You can use this program called bl2magic (Windows only). The page looks sketchy but it's perfectly valid. See a BlenderNation feature on it. There is also a python script there if you're not on Windows.

Just download the .zip, extract the program and run it, drop your .blend file on it and it will print the version it was saved from and if it was compressed or not.

Blender files are in binary and I'm not sure how to view them, but here's a link to an article(from Blender version 2.48) explaining what a .blend file is made up of: http://www.blender.org/development/architecture/blender-file-format/

According to the page, there is a part of the file called the File-Header and in the header the version number is stated(i.e. 253 for 2.53).

I would not really recommend going through the trouble of this though. Blender is backwards compatable, so you won't be missing any features (except for radiosity which was a way to back indirect light. Blender does this dynamically now).

• thx Charles it is more about add on I have installed for different version some of them just don't work in recent versions.I was about to try 3d anaglyph add on and that work only in older versions 2.5-2.60 and I couldn't open some of my models and there was mess with missing nodes for cycles as well.thx again – Utas Jun 4 '13 at 20:40
• @Utas OK, that does make sense. Add-ons are probably the least compatible thing between versions of blender. – CharlesL Jun 4 '13 at 20:42