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I need to unwrap this shape and I have problems with triangle holes in it. enter image description here

enter image description here

enter image description here

How can I unwrap this overlapping edges without stretching my whole UV map?

FBX file: https://drive.google.com/file/d/0B4vQRwTIaF08QnA5NXhzai1jQkU/view?usp=sharing

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  • $\begingroup$ Completely cut out the interior 'X' (add seams), and make it a '+' by rotating it. Perhaps better, split up each part of the 'X' into 'IIII' to make them even bigger. $\endgroup$
    – JakeD
    Sep 5, 2016 at 11:34
  • $\begingroup$ @pycoder - resizing parts of a mesh's uv is only then a good idea if those parts use separate materials. Same material -> streching -> looks weird. $\endgroup$ Sep 5, 2016 at 11:53
  • $\begingroup$ What do you mean by stretching? I said basically the same thing that you just said in your answer...more seams = less stretching! $\endgroup$
    – JakeD
    Sep 5, 2016 at 12:13
  • $\begingroup$ @pycoder - I thought by "make them even bigger" you were refering to resizing UV islands. $\endgroup$ Sep 5, 2016 at 12:52

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I would cut out the whole "X section" and cut off two of the legs.

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    $\begingroup$ Why does your blender looking so beautiful? This soft shadows... $\endgroup$
    – Delinx
    Sep 5, 2016 at 17:21
  • $\begingroup$ @Delinx - The fastest way to create the different colors for the UVs were three different colored materials. So I switched to Material Viewport (Blender Internal) and put a Hemi light into the scene. $\endgroup$ Sep 5, 2016 at 18:13

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