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This is something I did a lot in Zbrush; make a black & white image containing height map data from a viewport snapshot.

Since I don't own Zbrush, I'd like to do this in Blender if possible. Is there a way?

I'm a big fan of Blender's sculpting tools (and Substance Painter), and this would benefit me greatly.

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    $\begingroup$ Yes, this definitely sounds possible, though not knowing what an "alpha" is in the context of zbrush, I'm not sure how best to translate that to blender. I can think of a couple different approaches to "create a heightmap from a model", but I don't know which works best for what you want to do. By "snapshot", do you mean an actual screenshot? Or..? If a little setup is acceptable, one way is to use cycles $\endgroup$ – gandalf3 Sep 5 '16 at 9:05
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    $\begingroup$ related: blender.stackexchange.com/questions/46620/… $\endgroup$ – josh sanfelici Sep 5 '16 at 10:14
  • $\begingroup$ do a google image search for Zbrush alphas and you'll see what I'm talking about. In Zbrush you can sculpt on a surface, make it face the camera, and take a snapshot of the viewport as a black & white image, creating a stamp that can be used for future sculpting and painting. I'd like to make these in Blender if it's possible but I'm not sure how. $\endgroup$ – allen Sep 5 '16 at 11:14

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